Kam’s Qualifying Round Results

Kam’s qualifying round performance has been logged, check below or on the standings page to see how he did.

Henry Kam

Game Devil’s Crush Vice Project Doom Troubleshooters Vintage
Score 1,326,400 2 344,100
Game Battle Circuit Super Mario 64
Score 944,300 9

Kam’s Qualifying Round Trial Set For February 28th at 9PM

Kam is our next player in the qualifying round for Season 3. We plan to go live at 9PM though due to the live nature of things it’s possible there could be a delay. If you would like to participate as well at the same time you can contact me and we’ll have both of you playing at the same time.

Qualifying Round Challenges Announced

The challenges to be used in the qualifying round of Season 3 have now been announced. If you have not already signed up and would like to participate click here to join. After each challenge a longplay of each game is listed to assist you in research the game.

Qualifying Round Challenges

Devil’s Crush (TurboGrafx-16)

High score challenge. No continues.

Vice project Doom (NES)

1 point scored for ever stage that is completed. Stages are defined as when the left number on the stage listing increases. EX: Going from 1-1 to 2-1 is 1 point. Going from 2-1 to 2-2 does not award a point. No continues.

Troubleshooters Vintage (Genesis) [Translation of Battle Mania Daiginjou]

High score challenge. No continues. Default difficulty. Players may chose 1 way, 2 way, or 8way control options. 2way recommended.

Battle Circuit (Arcade)

High Score challenge. Players only get one credit.

Super Mario 64 (N64)

Players have 30 minutes to get as many stars as possible. The timer starts as soon as a player moves Mario on the first stage they enter. No major glitches allowed.

Old-Schooled League Season 3 Sign-Ups Now Open

Season 2 is now over which means it’s time to look forward to season 3! Season 3 will largely the same as Season 2 with some slight tweaks to execution. Pay attention to the rules and format page for any changes. I’ll be checking in with past players to see if you’re in for Season 3. If you’re new check the how to join section and send me an email with the needed information. As usual we’re looking for 8 players before we can start things proper.

Also, we’re going to be giving one site tournaments again. Keep an eye out on this page for when they first one will be but it’s planned to over at Game On Gaming Center as they’ve been gracious enough to agree to host us there. Tournaments are planned to follow a similar format to the league but with shorter challenges to keep the run time down. I’ll be tweaking things tournament to tournament until we get it right.

Final Round Results

The final round of Old-Schooled has concluded and the results are in. Ryan has emerged victorious and claims the title of Old-Schooled Season 2 champion and the Season 2 trophy. The results and the video are posted below. As of now we are now officially gearing up for Season 3. If you haven’t already email furluge@furluge.com to ensure your entry for the next season.

Final Round Results

Final Match: Ryan Law vs Jaydie Moore

Game Ryan Law Jaydie Moore
Super Metroid (SNES) 5:16:43 DNF

Winner: Ryan Law

The Final Challenge in Season 2 is Revealed: A Super Metroid RTA Race

With the semi-final round over the final challenge now looms on the horizon and it’s time for the last challenge in Season 2 to be announced. Get read because the final challenge for Old-Schooled will be a Metroid real-time attack race between Ryan and Jaydie with the winner taking home the title of Old-Schooled Season 2 Champion. Since this is is a big challenge the rules for it are very detailed. Below you will find the detailed rules for this speed run race and some reference material to help you prepare for your final challenge. Good luck.


Final Round Challenge

Super Metroid (SNES)

This challenge will be a real-time attack race between both players as they try to complete the game from beginning to end. For this challenge we will be trying to conform to the Super Metroid speed running community rules as much as possible. Many of the rules and terms may be referenced at the Super Metroid Speed Running Wiki. Terms will be linked to there whenever possible.

Basic Rules

  • Players must defeat all Bosses and Minibosses to include Ridley (Ceres Station), Bomb Torizo, Spore Spawn, Kraid, Crocomire, Phantoon, Botwoon, Draygon, Golden Torizo, Ridley, and Mother Brain.
  • Players may have any percentage level of completion baring the above condition.
  • No major glitches as elaborated in the glitches section below.
  • Real time attack in a race format as elaborated in the timing section below.
  • You may save the animals at your discretion.


Following the spirit of the Old-Schooled competition major glitches are not allowed. Glitches that are not allowed include, but are not limited to the following.

The following advanced techniques and glitches are expressly allowed.


Timing will be in a real-time attack format in a race setting between both players that allows for players to take breaks. We will be following the Timing Guidelines from the Metroid Speedrun Wiki for Full Categories. There will be some minor changes due to the nature of the event and to allow for players to take breaks. There is also to be expected some slight delay in time starting/stopping due to human error from your judge starting and stopping the on screen timer used for the match. For the day of the challenge we will follow the below procedure to ensure the best timing possible.

  • Players will setup and be asked if they want Moonwalk on for their save file. Text will be set to English.
  • Players will start the game and watch the intro and continue until Samus becomes controllable in the Ceres Station elevator and then reset the game.
  • Players will wait with the missile pointer on start game menu option.
  • The judge will initiate a 3 count to all players to start the game on the count of 3.
  • The judge will start the timer on the first frame after the missile pointer dissapears
  • The judge will end a player’s timer on the first frame where Samus faces forward when entering her gunship while escaping Zebes.
  • Players each have an independent clock. The player who logs the fastest time will be the winner. The clock is used to determine a winner instead of which player finishes first to allow players to take breaks as outlined below.

Breaks / Time Outs

Players are allowed to take breaks during their run. A player’s time while on break doesn’t count against their run time. To take a break a player should do the following.

  1. Pause the game.
  2. Set the controller down and remove their hands from the controller.
  3. Tell the judge they are requesting a time out. At this time the judge will stop that player’s time clock. Players should specifically use the phrase “Time out” to avoid confusion. The judge may refuse a time out if the player’s hands are still touching the controller.
  4. When returning players perform steps in reverse order. Telling the judge they are ending their time out using the phrase “Time in”. This will start the clock. Afterwards players may touch the controller again and resume the game.